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Fire Cards | Frost Cards | Nature Cards | Shadow Cards | Bandit Cards | Stonekin Cards | Legendary Cards| Lost Souls Beta
sort by: name energy attack defense color orbs Cards found: 74 (showing: 1 - 20)
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Abyssal Warder  (Fire)


 » Wanted by 38 users
 » Offered by 7 users


Other affinity: Abyssal Warder (Frost)

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Orbs: (3)
Affinity: Fire
Energy: 250
Type: Creature (Giant Destroyer)
Charges: 1
Rarity: UR
Edition: Lost Souls

WeaponType: L
Size: XL
Attack: 2500
Defense: 2500

Crystal Spikes - Activate to ram Abyssal Warder's crystaline fist into the ground. Crystal Spikes
will erupt from the ground and within 4 seconds cover a 20m radius. They deal 570 damage to enemies
within it, up to 1710 in total that cannot be warded off with the help of damage reducing abilities
as the crystals are able to circumvent every buff or protective shield. Knocks back small and medium
units. Only affects ground entities. Reusable every 20 seconds.
(Power: 80)

Infused Breakdown - Upon dying the unit collapses into pieces that will reassemble on their own to
form two large sized Abyssal Warders. If those die their remains will again form to medium sized
golems each. All smaller variants of Abyssal Warder are enraged and deal increasingly more damage
the longer they attack.


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Abyssal Warder  (Frost)


 » Wanted by 31 users
 » Offered by 8 users


Other affinity: Abyssal Warder (Fire)

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Orbs: (3)
Affinity: Frost
Energy: 250
Type: Creature (Giant Destroyer)
Charges: 1
Rarity: UR
Edition: Lost Souls

WeaponType: L
Size: XL
Attack: 2500
Defense: 2500

Crystal Spikes - Activate to ram Abyssal Warder's crystaline fist into the ground. Crystal Spikes
will erupt from the ground and within 4 seconds cover a 20m radius. They deal 570 damage to enemies
within it, up to 1710 in total that cannot be warded off with the help of damage reducing abilities
as the crystals are able to circumvent every buff or protective shield. Knocks back small and medium
units. Only affects ground entities. Reusable every 20 seconds.
(Power: 80)

Blessed Breakdown - Upon dying the unit collapses into pieces that will reassamble on their own to
form two larged sized Abyssal Warders. If those die their remains will again form to medium sized
golems each. All smaller variants of Abyssal Warder are endowed with an Ice Shield that absorbs up
to 750 damage for 15 seconds.


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Amazon  (Frost)


 » Wanted by 24 users
 » Offered by 8 users


Other affinity: Amazon (Nature)

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Orbs: (1)
Affinity: Frost
Energy: 80
Type: Creature (Human Soldier)
Charges: 4
Rarity: R
Edition: Renegade

WeaponType: L
Size: M
Attack: 575
Defense: 720

Beast Mastery - Activate to gain control over an enemy beast unit for 12 seconds. Restricted to 1
orb creatures with a maximum of 150 power costs. Does not work on extra-large units. The dominated
beast does not allow to play out cards next to it and cannot be killed by the player. Reusable every
30 seconds.


Wildfire Affection - Unit takes 25% less damage when attacked by beast or forestkin creatures.

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Amazon  (Nature)


 » Wanted by 31 users
 » Offered by 9 users


Other affinity: Amazon (Frost)

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Orbs: (1)
Affinity: Nature
Energy: 80
Type: Creature (Human Soldier)
Charges: 4
Rarity: R
Edition: Renegade

WeaponType: L
Size: M
Attack: 575
Defense: 720

Beast Mastery - Activate to gain control over an enemy beast unit for 12 seconds. Restricted to 1
orb creatures with a maximum of 150 power costs. Does not work on extra-large units. The dominated
beast does not allow to play out cards next to it and cannot be killed by the player. Reusable every
30 seconds.


Wildfire Protection - Every friendly beast or forestkin creature within a 20m radius around amazon
will benefit 50% more from any regenerating ability.


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Breeding Grounds


 » Wanted by 40 users
 » Offered by 90 users

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Orbs: (2)
Energy: 70
Type: Building (Hut)
Charges: 3
Rarity: C
Edition: Twilight

Defense: 1200

Magic Link - Building is surrounded by a magical zone of 25m radius where summoning friendly units
requires 15% less of the usual power costs.


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Burrower


 » Wanted by 78 users
 » Offered by 50 users

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Orbs: (2)
Energy: 70
Type: Creature (Beast Destroyer)
Charges: 4
Rarity: U
Edition: Twilight

WeaponType: Special
Size: M
Attack: 820
Defense: 710

Acid Spit - Activate to knock enemy units off walls. Affected wall segments cannot be mounted again
for 15 seconds. Deals 850 damage to walls and 30 damage to units. Additionally the damage bonus
against structures applies as well. Reusable every 20 seconds.
(Power: 50)

Swift - Moves at high speed.

Siege - Deals 50% more damage against structures.

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Colossus


 » Wanted by 90 users
 » Offered by 115 users

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Orbs: (4)
Energy: 280
Type: Creature (Beast Dominator)
Charges: 1
Rarity: R
Edition: Twilight

WeaponType: XL
Size: XL
Attack: 5820
Defense: 5000

Thunderous Roar - Releases a bloodcurdling roar that prevents enemies within a 20m radius from using
their special abilities for 10 seconds. Reusable every 30 seconds.
(Power: 10)

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Creeping Paralysis


 » Wanted by 28 users
 » Offered by 50 users

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Orbs: (2)
Energy: 80
Type: Spell (Spell)
Charges: 2
Rarity: U
Edition: Twilight

Entrance - After a preparation time of 5 seconds up to 5 enemies within a 15m radius will be
paralyzed for 10 seconds. After the effect wears off, targets are immune against Paralyze for a
while. Reusable every 20 seconds.



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Curse of Oink


 » Wanted by 31 users
 » Offered by 86 users

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Orbs: (2)
Energy: 65
Type: Spell (Spell)
Charges: 4
Rarity: C
Edition: Twilight

Oink! - Transforms up to 5 enemy units into pigs for 15 seconds. Affected units may neither move nor
attack. After 5 seconds they will be retransformed if being attacked. Reusable every 20 seconds.



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Deep One  (Nature)


 » Wanted by 16 users
 » Offered by 2 users


Other affinity: Deep One (Shadow)

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Orbs: (2)
Affinity: Nature
Energy: 120
Type: Creature (Beast Dominator)
Charges: 2
Rarity: U
Edition: Lost Souls

WeaponType: L
Size: L
Attack: 1650
Defense: 1425

Gifted Catch - Activate to teleport any targeted hostile unit within 30m radius to the caster. The
target unit will then be rooted to the ground for 12 seconds. Rooted units are immobile but may
still use ranged attacks and special abilities. After the effect wears off, targets are immune
against Root for a while. Reusable every 30 seconds.
(Power: 30)

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Deep One  (Shadow)


 » Wanted by 4 users
 » Offered by 3 users


Other affinity: Deep One (Nature)

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Orbs: (2)
Affinity: Shadow
Energy: 120
Type: Creature (Beast Dominator)
Charges: 2
Rarity: U
Edition: Lost Souls

WeaponType: L
Size: L
Attack: 1650
Defense: 1425

Tainted Catch - Activate to teleport any targeted hostile unit within a 30m radius to the caster .
The target unit will then be weakened and deal 25% less damage for 12 seconds. Reusable every 30
seconds.
(Power: 30)

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Deepcoil Worm


 » Wanted by 293 users
 » Offered by 44 users

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Orbs: (3)
Energy: 250
Type: Creature (Beast Destroyer)
Charges: 1
Rarity: R
Edition: Twilight

WeaponType: Special
Size: XL
Attack: 2730
Defense: 2300

Volatile Spit - Every 3 seconds, units spits a volatile substance that deals 330 damage to enemies
in a 10m radius around its target, up to 490 in total. Knocks back small and medium units. Deals 50%
more damage against structures.


Earth Dive - While moving around unit takes 50% less damage and knocks back small and medium units
dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground
targets only.


Drill Tunnel - Enable to become immobile and gain:

Maw of the Depths - Unit will function as tunnel enter or exit point granting friendly units access
to the tunnel network. As long as it functions as a tunnel unit will take 50% less damage.


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Drones


 » Wanted by 2 users
 » Offered by 90 users

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Orbs: (3)
Energy: 120
Type: Creature (Beast Soldiers)
Charges: 4x4
Rarity: C
Edition: Twilight

WeaponType: L
Size: M
Attack: 1560
Defense: 1800

Tunneling - Activate to teleport to the tunnel exit. Reusable every 30 seconds.

Swift - Moves at high speed.

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Dryad  (Nature)


 » Wanted by 12 users
 » Offered by 3 users


Other affinity: Dryad (Frost)

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Orbs: (1)
Affinity: Nature
Energy: 60
Type: Creature (Spirit Wizard)
Charges: 4
Rarity: R
Edition: Lost Souls

WeaponType: Special
Size: M
Attack: 500
Defense: 430

Bedtime! - Casts a fatiguing beam that makes the target unit fall asleep for 8 seconds after a short
while. Sleeping units will awake after 3 seconds if being attacked. After Sleep wears off, target is
immune against Sleep for 8 seconds.


Nature's Wrath - Enter this mode in order to enable the wrath of nature. Every 2 seconds, Dryad will
then release the forces of nature to deal 35 damage to enemies in a 5m radius around the target, up
to 55 in total.


Gifted Genius Loci - Friendly units in 20m radius around Dryad are immune against weakening
abilities but may still be affected by spells like Freeze or Paralysis.


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Dryad  (Frost)


 » Wanted by 18 users
 » Offered by 1 user


Other affinity: Dryad (Nature)

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Orbs: (1)
Affinity: Frost
Energy: 60
Type: Creature (Spirit Wizard)
Charges: 4
Rarity: R
Edition: Lost Souls

WeaponType: Special
Size: M
Attack: 500
Defense: 430

Bedtime! - Casts a fatiguing beam that makes the target unit fall asleep for 8 seconds after a short
while. Sleeping units will awake after 3 seconds if being attacked. After Sleep wears off, target is
immune against Sleep for 8 seconds.


Nature's Wrath - Enter this mode in order to enable the wrath of nature. Every 2 seconds, Dryad will
then release the forces of nature to deal 35 damage to enemies in a 5m radius around the target, up
to 55 in total.


Blessed Genius Loci - Friendly units in 20m radius around Dryad take 25% less damage.

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Energy Parasite


 » Wanted by 39 users
 » Offered by 64 users

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Orbs: (2)
Energy: 90
Type: Creature (Beast Corruptor)
Charges: 3
Rarity: U
Edition: Twilight

WeaponType: S
Size: M
Attack: 520
Defense: 300

Power Shock - Every 2 seconds, unit fires a power sphere that deals 41 damage to enemies in a 8m
radius around its target, up to 62 in total. May only attack units.


Power Drain - Activate to drain 30 power from a power well and add it to the power pool. Reusable
every 30 seconds.


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Enlightenment


 » Wanted by 271 users
 » Offered by 40 users

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Orbs: (3)
Energy: 175
Type: Spell (Enchantment)
Charges: 1
Rarity: UR
Edition: Twilight

Wish - Disable the card play requirements. One card played within the next 20 seconds will not
require any orbs to be used. Reusable every 30 seconds.



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Ensnaring Roots


 » Wanted by 91 users
 » Offered by 48 users

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Orbs: (1)
Energy: 60
Type: Spell (Spell)
Charges: 3
Rarity: U
Edition: Twilight

Ensnare - Covers an area of 15m radius in roots that fetter enemies to the ground. Rooted units are
immobile but still able to use ranged attacks and special abilities. Affects ground targets only.
Lasts for 15 seconds. Reusable every 20 seconds.



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Envenom  (Fire)


 » Wanted by 2 users
 » Offered by 3 users


Other affinity: Envenom (Shadow)

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Orbs: (1)
Affinity: Fire
Energy: 75
Type: Spell (Spell)
Charges: 3
Rarity: U
Edition: Renegade

Infused Intoxication - Infuses a perfidious poison in the targeted enemy unit whose life points will
be reduced by 40 per second. The poison will be refreshed every time the target deals at least 80
damage. Otherwise it may decay after just 5 seconds. Lasts for 30 seconds.



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Envenom  (Shadow)


 » Wanted by 1 user
 » Offered by 3 users


Other affinity: Envenom (Fire)

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Orbs: (1)
Affinity: Shadow
Energy: 75
Type: Spell (Spell)
Charges: 3
Rarity: U
Edition: Renegade

Tainted - Intoxication - Infuses a strong poison in the targeted enemy unit whose life points will
be reduced by 23 per second. Lasts for 15 seconds. The damage dealt by this substance cannot be
warded off with the help of damage reducing abilities because it its able to circumvent every buff
or protective shield.



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